Last updated: 14 Feb 2008 Update History
Report Status: Archived
Report Pages: 265
Analyst: Stephen McNamara
Publication Overview
This report provides an overview of the various content markets, and analyses the business models used, the key players involved and the major trends and developments in each of these segments.
The content areas covered in the report include:
Executive Summary
In 2006 BuddeComm’s best seller was our new report on digital media developments.
This year we have produced four reports on this topic, an indication of the enormous developments that are taking place in this market. To a large extent the new information is related to the explosion in digital content.
Social networking and user-generated-content (UGC) have really taken off, and it is mind-boggling to watch what is happening around what can only be classified as the model-T of the new digital content. We are all learning and, unlike other content markets, we are all participating.
MySpace and Second Life are opening the eyes, not only of the users, but also of the various industries that are (or should be, or could be) involved in this market. Ultimately there is only so much time that customers can spend on these services, so there will be a limit to which services will be commercially successful. However, the Internet media companies have taken the lead and it will be interesting to see who will buy what in the end.
The major difference with the past is that digital media is about video. While there is room for animation as well, the real driver behind digital content will be video-based. But, again, it will be driven by content made by users. Commercial content will be less than 20% of the total.
We have already watched the IPTV model fail. The industry can’t just copy old models over into new technologies – more innovation will be needed.
In the initial models voice will play a key role, if only for its revenue generating capacity. At the moment this revenue still underpins many of the new digital media productions. Skype and many local VoIP providers are all participating in the ‘minute’s game’ (selling telephone minutes). However, new voice services will need to be integrated into the digital media. The Internet needs a voice.
The sky is the limit and we are sure that in next year’s report we will be marvelling about developments that haven’t even been thought of at this stage.
Australian content market revenue
Year | Premium SMS | Carrier Portal | Total |
$ millions | |||
2005 | 200 | 100 | 300 |
2006 | 180 | 200 | 380 |
2007 | 260 | 300 | 560 |
This report provides an overview of the various content markets, and analyses the business models used, the key players involved and the major trends and developments in each of these segments. It gives further information on:
Related Reports
Monitor critical insights with our AI-powered Market Intelligence Platform gathering and analyzing intelligence in real time. With AI trained to spot emerging trends and detect new strategic opportunities, our clients use TMT Intelligence to accelerate their growth.
If you want to know more about it, please see:
BuddeComm's strategic business reports contain a combination of both primary and secondary research statistics, analyses written by our senior analysts supported by a network of experts, industry contacts and researchers from around the world as well as our own scenario forecasts.
For more details, please see:
More than 4,000 customers from 140 countries utilise BuddeComm Research
Are you interested in BuddeComm's Custom Research Service?
Have the latest telecommunications industry news delivered to your inbox by subscribing to BuddeComm's weekly newsletter.