Last updated: 15 May 2014 Update History
Report Status: Archived
Report Pages: 10
Analyst: Paul Budde
With the convergence of telecoms, media and IT we saw the arrival of digital media. Digital media has seen some industries diminish while it also has spawned the growth of new industries and seen others expand. In this report we focus on one of the key applications. New video applications are emerging as the internet media companies seek to exploit the added speed and capacity that the National Broadband Network (NBN) broadband infrastructure will provide. As speed and capacity increase and uptake by consumers and businesses we will see a whole new range of applications be entering the market over the next decade.
In one of the applications – gaming, we have seen console games change dramatically, with games, music and movies merging, integrating and moving online. Growing penetration of broadband and mobile broadband networks will also promote further growth in online gaming. Online gaming and gambling can take players from outside the boundaries of their home countries where these online activities may or may not be sanctioned by the authorities. The global market is and expanding one where virtual online gaming and virtual online gambling is a growth market.
By 2013 retail sales of video and console games sales have reduced as further stores close there are now many alternative and cheaper outlets for gaming downloads. Now electronic gambling is taking a major share of the player money market and in this report we show some trends in this market area. The Interactive Gambling Act was reviewed in 2012 and there are now recommendations that may see some guidelines released in 2013/14. In this report we provide information and analysis and an overview of digital media developments in online gaming and gambling along with survey results with some statistics provided throughout the text and in tabular formats.
Electronic gaming machines, interactive gaming, video games, mobile users of online gambling and gaming increasing as smartphone penetration increases, R18+ games now approved for classification in all states of Australia .
Optus, Tabcorp, Sportingbet, FOXTEL, Sky Racing, Australasian Gaming Council, IEAA, Betfair, IGEA, Facebook.
The Department of Broadband, Communications and the Digital Economy has released an interim report into the review of the Interactive Gambling Act 2001 (IGA) for public consultation. The review into the IGA is the first since 2004.
The review proposes a number of changes to the IGA, including:
The Government will not make any decisions about possible changes to the IGA until they have had further public consultation with interested parties.
In preparing the interim report, the Department has engaged closely with community and counselling organisations, states and territories, sporting organisations, gambling organisations, financial institutions, broadcasters and gambling researchers. They have also considered submissions from the general public.
According to research the States and Territories are relying on gambling taxes as on average about 10% of state revenues came from gambling in 2009/10. Other notable facts from research include:
Type of gambling | 1986/87 | 2008/09 |
---|---|---|
Share of spending (%) | ||
Wagering | 36% | 15% |
Lotteries | 26% | 12% |
Casinos | 9% | 18% |
EGMs in pubs and clubs | 29% | 55% |
(Source: Productivity Commission – Gambling Report 2010)
Sector | Revenue % |
---|---|
‘Pokies’ in Clubs and hotels | 58.20% |
Casino gaming | 17.00% |
Wagering | 14.00% |
Lotteries pools and keno | 10.70% |
(Source: Productivity Commission – Gambling Report 2010)
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