Virtual Reality (Research discontinued in 2001)


VR will slowly but steadily revolutionise our experience of electronic information. Virtual reality is a way of enabling information users to participate directly in real-time three dimensional environments generated by computers. In a sense, virtual reality solves the human-computer interface problem by removing the interface. The VR concept was born in the military during the 1980s.

Table of Contents

  • 1. What is virtual reality?
  • 2. Historic overview
  • 3. Telepresence applications
  • 4. Virtual reality and communications
  • 5. Virtual reality today
    • 5.1 Applications
      • 5.1.1 Entertainment
      • 5.1.2 Tele-education
      • 5.1.3 Virtual internet worlds
      • 5.1.4 Medicine
      • 5.1.5 Mining
      • 5.1.6 Product development
      • Exhibit 1 – VR and tele-education

Related Reports

Focus Report Profile


Digital Media

Number of pages 7

Status Archived

Last updated 22 Aug 2001
Update History

Analyst: Kylie Wansink

Purchase this Report


Licence Information

Share this Report

Purchase with Confidence

You turned out to be very helpful in answering (our client’s) additional questions and providing us proactively with updated information to support this. BuddeComm definitely provides high-quality service

Joost Brakel, Deloitte

Special Offers

Global Telecoms Trends for 2017 - Fibre Networks, LTE, 5G, Video Streaming, Smart Nations
US$550.00 until 2 Nov 2016
(normal price US$1,100.00)

Global Fixed Broadband Market - Trends, Statistics and Progress
US$550.00 until 2 Nov 2016
(normal price US$1,100.00)

Sample Reports

A selection of downloadable samples from our Annual Publications catalogue.

Download a Sample Report

More than 4,000 customers from 140 countries utilise BuddeComm Research

Are you interested in BuddeComm's Consulting Services?

News & Views

Have the latest telecommunications industry news delivered to your inbox by subscribing to Paul's FREE weekly News & Views.

Contact us