Technology - Internet - Streaming Media (archived)

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Last updated: 10 Feb 2004 Update History

Report Status: Archived

Report Pages: 13

Analyst: Kylie Wansink


Streaming audio and video is used for two-way conferencing and a potentially limitless range of functions including Video on Demand. We examine open and proprietary standards including MP3, MPEG-2, MPEG-4, H.264 Advanced Video Coding, Real Networks, Windows Media and Quicktime. Bandwidth restrictions of last-mile technologies such as HFC and ADSL are discussed as well as the advantages and disadvantages of file vs. server streaming for multimedia serving.

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