Global - Digital Media - Internet & Entertainment Services
Table of Contents
In the next few years the overall entertainment and publishing industry is expected to be worth more than $2 trillion – driven in particular by a wave of growth in online video games/gambling, music, social networking/UGC, online video etc. In recent times sales of digital music, mostly via the Internet, have increased by more that 30% - in contrast sales of CD and DVDs continue to decline. Online video consumption is also beginning to produce promising results and advertisers have begun to seriously take note. Pay-to-own downloading is particularly popular and new business models in this area are expected to emerge over the next few years. Travel, gambling, adult content and health services are also particularly popular with more growth expected ahead. This report provides an overview and brief statistics for the key online Internet and entertainment services. Please note that online gaming, gambling, movies, e-health, e-education, e-government, social networking and virtual worlds are also covered in more detail in separate reports.
- 1. Synopsis
- 2. Other reports
- 3. Digital media and entertainment
- 3.1 Digital media and entertainment services
- 3.2 Demand for faster networks
- 3.3 Consumer pricing expectations
- 3.4 Areas of growth through to 2012
- 4. Digital media trends
- 5. Online content and services
- 5.1 Adult services
- 5.2 Online dating
- 5.3 E-Education
- 5.3.1 Virtual worlds for education
- 5.4 Financial services
- 5.5 Online gambling and gaming
- 5.6 E-Government
- 5.7 E-Health
- 5.8 Mapping and tracking
- 5.9 Music
- 5.9.1 iTunes
- 5.9.2 Nokia’s launch into the mobile music market
- 5.10 Social Networks & UGC
- 5.11 Online travel
- 5.12 Online video media
- 5.13 Virtual Worlds
- 6. Digital Rights Management (DRM)
- 7. Related reports
Related Documents