Synopsis
Streaming audio and video is used for two-way conferencing and a potentially limitless range of functions including Video on Demand. We examine open and proprietary standards including MP3, MPEG-2, MPEG-4, H.264 Advanced Video Coding, Real Networks, Windows Media and Quicktime. Bandwidth restrictions of last-mile technologies such as HFC and ADSL are discussed as well as the advantages and disadvantages of file vs. server streaming for multimedia serving.