Complete our one minute customer care survey

Digital Media - Social Networks and Gaming Insights

Synopsis

Social media developments are fascinating and exciting and have become an important part of Internet media development. Facebook remains the global social media leader and has expanded its offerings to much more than just social communication. However while Facebook has managed to capture the largest share of the market in recent years, the industry is not sitting still and new social networks are again emerging that aim to improve upon the originals models (ie. Google+). In addition, online gaming, particularly social gaming, are becoming increasingly popular. Facebook is well positioned in this area too, offering popular games such as Zynga’s Farmville. Cloud-gaming is also emerging with the launch of BT’s OnLive service.

The following report includes recent industry insights and information on the social media and online gaming sectors. The report includes selected information on the leading trends in this sector. The report is designed to provide current observations which may assist investors, analysts and industry participants in making investment and business decisions.

Latest developments:

Google trials latest social media service Google+; NewsCorp sells of MySpace; Social media and gaming converge; cloud-gaming a hot trend.

Companies mentioned in this report:

Google; Facebook; MySpace; Twitter; LinkedIn; Wikimedia; Zynga.

Table of Contents

  • 1. Synopsis
  • 2. Social networks market summary
    • 2.1 Mobile social networking
      • 2.1.1 FaceTime
  • 3. Social networks market insights
    • 3.1 Social media after the financial crisis
    • 3.2 Emerging social media trends
  • 4. Brief case studies
    • 4.1 Facebook
    • 4.2 MySpace
    • 4.3 Twitter
    • 4.4 LinkedIn
    • 4.5 Wikimedia/Wikipedia
  • 5. Online and mobile gaming market
    • 5.1 Online gaming
      • 5.1.1 Cloud-gaming a hot trend
    • 5.2 Mobile gaming
    • 5.3 Virtual worlds and social gaming
    • 5.4 Online gambling
    • 5.5 Mobile gambling
    • 5.6 In-game advertising
  • 6. Related reports
  • Table 1 – Time spent on online in social networks by top 10 countries – 2010
  • Table 2 – Worldwide market share of mobile social network users – 2008; 2013
  • Table 3 – Top 5 countries using Facebook by unique monthly users – 2010
  • Table 4 – The demise of MySpace - Facebook versus MySpace by unique monthly users – 2009 - 2010
  • Table 5 – Worldwide online gambling revenue – 1997; 2001; 2004; 2006; 2008, 2010
  • Table 6 – Total value of bets placed via mobile gambling worldwide – 2006; 2010; 2015
  • Exhibit 1 – The Obama campaign
  • Exhibit 2 – Foursquare
  • Exhibit 3 – Twitter usage facts
  • Exhibit 5 – Examples of key players in gaming industry sectors worldwide
  • Exhibit 5 – Brief company profile – Social game developer – Zynga
  • Exhibit 6 – Anarchy Online by Funcom

Related Reports

Focus Report profile

Single-User PDF Licence: US$95.00EX GST
Member Discounts Apply
Purchase
License Information

Your Cart

Your Cart is empty

Purchase with Confidence

"You turned out to be very helpful in answering (our client’s) additional questions and providing us proactively with updated information to support this. BuddeComm definitely provides high-quality service"

Joost Brakel, Deloitte

» More from our customers..

Special Offers

More than 4,000 customers from 140 countries utilise BuddeComm Research

Are you interested in BuddeComm's Consulting Services ?

Quick Search

News & Views

Have the latest telecommunications industry news delivered to your inbox by subscribing to Paul's FREE weekly News & Views.

Contact us

Email     pbc@budde.com.au

Copyright © 2012 Paul Budde Communication Pty Ltd. All rights reserved. All trademarks and copyrights are the property of their respective holders. Design by Arcaeda | Hosted by Ipera