Synopsis
It has become clear that the most popular online entertainment services are gambling/gaming, online dating, online music, online video and social media. In the next few years the overall global entertainment and publishing industry (online and offline) is expected to be worth more than $2 trillion – driven in particular by a wave of growth in online video games/gambling, music, social networking/UGC, online video, etc. This report provides a global overview and brief statistics for the key online Internet and entertainment services. Please note that online gaming, gambling, movies, e-health, e-education, e-government and social media are also covered in more detail in separate reports.