Digital Media - Internet & Entertainment Services


Synopsis

It has become clear that the most popular online entertainment services are gambling/gaming, online dating, online music, online video and social media. In the next few years the overall global entertainment and publishing industry (online and offline) is expected to be worth more than $2 trillion – driven in particular by a wave of growth in online video games/gambling, music, social networking/UGC, online video, etc. This report provides a global overview and brief statistics for the key online Internet and entertainment services. Please note that online gaming, gambling, movies, e-health, e-education, e-government and social media are also covered in more detail in separate reports.



Table of Contents

  • 1. Synopsis
  • 2. Digital media and entertainment
    • 2.1 Digital media and entertainment services
    • 2.2 Demand for faster networks
    • 2.3 General trends
    • 2.4 Areas of growth through to 2012
    • 2.5 Distribution trends
      • 2.5.1 Peer-to-Peer (P2P) networks
      • 2.5.2 Content Delivery Networks (CDN)
      • 2.5.3 Podcasting and vodcasting
  • 3. Key online entertainment services
    • 3.1 Adult services
    • 3.2 Online dating
    • 3.3 Online gambling and gaming
    • 3.4 Music
      • 3.4.1 The music revolution
      • 3.4.2 iTunes
      • 3.4.3 Online music statistics
      • 3.4.4 Digital Media players - MP3/iPods
    • 3.5 Social media
      • 3.5.1 Facebook and MySpace
      • 3.5.2 Around the world
      • 3.5.3 Wikipedia
    • 3.6 Online video media
    • 3.7 Virtual worlds
  • 4. Other key online services
    • 4.1 Digital Economy Services
    • 4.2 E-education
      • 4.2.1 Virtual worlds for education
    • 4.3 Financial services
    • 4.4 E-government
    • 4.5 E-health
    • 4.6 Mapping and tracking
    • 4.7 Online travel
  • 5. Digital Rights Management (DRM)
  • 6. Related reports
  • Table 1 – Worldwide Internet users and annual change – 2000 – 2010
  • Table 2 – Worldwide broadband subscribers and annual change – 2005 – 2010
  • Table 3 – Worldwide online gambling revenue – 1997; 2001; 2004; 2006; 2008, 2010
  • Table 4 – Worldwide digital music revenue – 2007 - 2009
  • Table 5 – Unique monthly users – Facebook versus MySpace – March 2008; March 2009; Sept 2009
  • Table 6 – Top 3 countries using Facebook by unique monthly users – 2009
  • Table 7 – Worldwide revenue from online video – 2008; 2012
  • Table 8 – Number of online banking users worldwide – 2009; 2012
  • Table 9 – Number of consumers using health monitoring – North America; Western Europe – 2008; 2012
  • Table 10 – US online travel spending – 2006; 2008 - 2009; 2013
  • Exhibit 1 – Examples of popular online dating sites
  • Exhibit 2 – Apple iTunes – key statistics
  • Exhibit 3 – Online music sector – key statistics
  • Exhibit 4 – Teenagers use social media to belong
  • Exhibit 5 – Facebook and Nielsen’s marketing alliance
  • Exhibit 6 – Top 15 social networks worldwide – 2008
  • Exhibit 7 – Wikipedia
  • Exhibit 8 – Examples of online VoD sites
  • Exhibit 9 – Brief company profile – Social game developer - Zynga
  • Exhibit 10 – Advantages of e-learning
  • Exhibit 11 – Popular health related websites in the US
  • Exhibit 12 – Applications of Microsoft’s Virtual Earth
  • Exhibit 13 - Online travel sector market summary


Related Documents

Report Profile

Focus Report

Technologies
Digital Media
Internet

Number of pages: 21

Status: Current

Last update: 14 February 2010
View update history

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