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Digital Media - Entertainment Today is Online

Synopsis

Archived report. Today around a third of the global population is online and many internet users are logging on for purely entertainment purposes. From updating social networks, browsing interesting websites, watching online videos, downloading and listening to music and participating in games and gambling - the online platform now offers a myriad of services based on entertainment.

This report provides a valuable global overview of the key online entertainment services including adult services, online dating, online gaming, online gambling, music, social media and online video media. Brief supporting statistics are provided, where applicable.

Latest developments:

Purchasing and accessing online music has been very popular for a number of years and was one of the key drivers behind the early developments in digital media; while the digital music sector continues to grow; video streaming is beginning to overtake music downloading over fixed and mobile networks. Online gaming is one of the most popular online activities after social networking.

Table of Contents

  • 1. Synopsis
  • 2. Digital media and entertainment
    • 2.1 Digital media and entertainment services
    • 2.2 Internet users worldwide
    • 2.3 Demand for faster networks
    • 2.4 Unlimited bandwidth is disrupting infrastructure models
    • 2.5 Other general trends
  • 3. Key online entertainment services
    • 3.1 Adult services
    • 3.2 Online dating
    • 3.3 Online gaming
      • 3.3.1 Cloud-gaming a hot trend
    • 3.4 Online gambling
    • 3.5 Music
    • 3.6 Social media
    • 3.7 Online video media
  • 4. E-commerce converging with entertainment
  • 5. Digital Rights Management (DRM)
  • 6. Related reports
  • Table 1 – Worldwide Internet users – 2000 - 2012
  • Table 2 – Worldwide Internet penetration by region – 2009; 2011
  • Table 3 – Worldwide fixed broadband subscribers and annual change – 2005 - 2012
  • Table 4 – Worldwide digital music revenue – 2007 - 2011
  • Table 5 – Time spent on online in social networks by top 10 countries – 2010; 2011
  • Table 6 – Global revenue from online video – 2008; 2012
  • Table 7 –Worldwide e-commerce revenue – 2009 - 2013
  • Table 8 – Visitors to top fifteen web properties worldwide – June 2010; March 2011
  • Chart 1 – Worldwide Internet users – 2000 - 2012
  • Exhibit 1 – Examples of popular online dating sites
  • Exhibit 2 – Examples of key players in gaming industry sectors worldwide
  • Exhibit 3 – Online gambling in the US
  • Exhibit 4 – Apple iTunes
  • Exhibit 5 – Online music sector – key facts
  • Exhibit 6 – Examples of online VoD sites
  • Exhibit 7 – European Commission e-commerce five priorities - 2012

Focus Report profile

Technologies

Digital Economy
Digital Media
Internet

Number of pages: 17

Status: Archived

Last update: 19 April 2012
View update history

Author: Kylie Wansink

NOTE: This report has been archived

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