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Australia - Digital Media - Games, Gambling, Dating, Adult services

Synopsis

With the convergence of telecoms, media and IT we see the arrival of Digital Media. This report focuses on some of the key applications. New video applications are emerging as the Internet media companies seek to exploit the added speed and capacity of broadband infrastructure. As speed and capacity increase, a whole new range of applications will be entering the market over the next decade. Console games have changed dramatically, with games, music and movies all merging and integrating. Growing penetration of broadband and mobile 3G networks will also promote growth in online gaming. This report includes the digital media developments in online gaming, gambling, online dating and adult entertainment. A record growth year for video game sales in Australia in 2007 saw Australia’s video game industry produce $1.3 billion in sales.

Table of Contents

  • 1. Synopsis
  • 2. Introduction – Global developments
    • 2.1 Online gaming growth
    • 2.2 Online gambling growth
    • 2.3 Online gambling regulatory overview
  • 3. Statistical overview – online gambling
    • 3.1 Overview of the Australian Market
    • 3.2 Sky Racing Active launched
    • 3.3 Vested interests at work
    • 3.4 Tabcorp Internet revenues top $1 billion
    • 3.5 Contribution of gambling to retail estimates – 2007
    • 3.6 Casinos
      • 3.6.1 Australian Gaming Council report
      • 3.6.2 Australian Casino Association
    • 3.7 Mobile gambling
      • 3.7.1 Telstra launches horseracing via 3G phones
    • 3.8 Historic data
      • 3.8.1 ABS Report – 2006
      • 3.8.2 Gambling industry 2002
  • 4. Online gaming industry
    • 4.1 Market overview
    • 4.2 Types of online games
    • 4.3 Online gaming – statistics
    • 4.4 The handheld games market
    • 4.5 PC gaming
    • 4.6 Online gaming – market trends
    • 4.7 In-game advertising sector is poised for strong growth
    • 4.8 Market developments
      • 4.8.1 Internode revamps games network
    • 4.9 Gaming survey – Interactive Australia
      • 4.9.1 2007 IEAA survey
      • 4.9.2 2008 IEAA survey - 2008
    • 4.10 Online gaming statistics – ABS - 2007
    • 4.11 Market statistics – 2006
  • 5. Mobile gaming
    • 5.1 Developments in 2008
    • 5.2 Developments in 2007
    • 5.3 Analysis
    • 5.4 Key findings of the Mobile Lifestreams report
    • 5.5 Additional conclusions – Mobile Lifestreams report
    • 5.6 Developments in Australia
  • 6. Online dating
  • 7. Adult entertainment
  • 8. Related reports
  • Table 1 – Gambling as a portion of hotels/licensed clubs & total retail (seasonally adjusted) – 2004 - 2007
  • Table 2 – Gambling in the retail trade (seasonally adjusted) – 2004 - 2007
  • Table 3 – Contribution of gambling to total turnover, by state (seasonally adjusted) – 2004 - 2007
  • Table 4 – Electronic gaming machines per state - 2002
  • Exhibit 1 – Key m-gambling market segments
  • Exhibit 2 – Selected licensed Australian online gambling operators

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Number of pages: 18

Status: Archived

Last update: 05 November 2008
View update history

Author: Paul Budde

NOTE: This report has been archived

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