Synopsis
It has become apparent that the most popular online entertainment services are gambling and gaming, online dating, online music, online video and social media. In the next few years the overall online and offline global entertainment and publishing industry is expected to be worth more than $2 trillion, particularly driven by a wave of growth in areas such as online video games/gambling, music, social networking/UGC, and online video.
This report provides a brief overview of the key online internet and entertainment services. Please note that online movies, music-health, e-education, e-government, mobile media, social networking and international gambling are also covered in more detail in separate reports.